Spell Compendium Spell Descriptions

Deific Vengeance
Conjuration (Summoning)
Level: Clr 2, Purification 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will Half
Spell Resistance: Yes

You call out to your deity, declaring your foe’s crimes and asking your deity to punish him.

This spell deals 1d6 points of damage per two caster levels (maximum 5d6), or 1d6 points per caster level (maximum 10d6) if the target is undead.

Divine Protection
Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 2, Pal 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Allies in a 20-ft.-radius burst
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You call upon your holy powers to aid your companions and a golden light appears from above, bathing them with sparkling radiance.

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Dragon Breath
Evocation [Evil or Good]
Level: Clr 5, Sor/Wiz 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Person
Target: You
Duration: 1 rnd/lvl
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Using magic to mimic a dragon’s breath, you spew forth a gout of energy.

You gain the ability to breathe a gout of energy as a standard action that mimics a dragon’s breath. Once you’ve used the breath attack, you must wait 1d4 rounds before doing so again.

When you cast dragon breath, you choose one true dragon whose breath you’re emulating. If you choose a chromatic dragon, then the spell gains the evil descriptor. If you choose a metallic dragon, then it gains the good descriptor. Particulars for the breath weapons of each of the true dragons are provided below.

Chromatic Dragons
    Black: 30-ft. line of acid, 1d8/2 caster levels (maximum 10d8); Reflex half.
    Blue: 30-ft. line of electricity, 1d8/2 caster levels (maximum 10d8); Reflex half.
    Green: 15-ft. cone of acid, 1d8/2 caster levels (maximum 10d8); Reflex half.
    Red: 15-ft. cone of fire, 1d8/2 caster levels (maximum 10d8); Reflex half.
    White: 15-ft. cone of cold, 1d8/2 caster levels (maximum 10d8); Reflex half.

Metallic Dragons
    Brass: 15-ft. cone of sleep, lasts 1d6 rounds; Will negates.
    Bronze: 30-ft. line of electricity, 1d8/2 caster levels (maximum 10d8); Reflex half.
    Copper: 15-ft. cone of slow, lasts 1d6 rounds; Will negates.
    Gold: 15-ft. cone of fire, 1d8/2 caster levels (maximum 10d8); Reflex half.
    Silver: 15-ft. cone of paralysis, lasts 1d6 rounds; Fortitude negates.

    Arcane Material Component: A dragonscale of the appropriate color. (object)

Electric Jolt
Evocation [Electricity]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A white-hot electric spark dances on your fingertip and then bolts toward your target.

You release a small stroke of electrical energy. You must succeed on a ranged touch attack with the ray to strike a target. The spell deals 1d3 points of electricity damage.

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