Donnor Evenhill  Steve Brown  Cleric / Monk    19  Hill Dwarf

PLAYER CHARACTER RECORD
  CHARACTER NAME   PLAYER NAME   CLASS  LEVEL   RACE
 Male  See Background  Neutral Good  Kord (Good / Strength)
  GENDER   BACKGROUND   ALIGNMENT   DEITY / FAITH
 118  Medium  4'-6"  218 lbs.    Leathery  Fiery Red  Green
  AGE   SIZE   HEIGHT   WEIGHT     SKIN   HAIR   EYES
 
ABILITY NAME ABILITY SCORE ABILITY MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
STRENGTH
15
+2
DEX
DEXTERITY
18
+4
24
+7
CON
CONSTITUTION
14
+2
INT
INTELLIGENCE
10
+0
WIS
WISDOM
21
+5
27
+8
CHA
CHARISMA
12
+1
AC
ARMOR CLASS
35
 = 10 +
3
+
0
+
7
+
0
+
0
+
3
+
12
SPEED
80 ft.
  TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECTION MODIFIER MISC MODIFIER
TOUCH
ARMOR CLASS
32
FLAT-FOOTED
ARMOR CLASS
26
SPELL
RESISTANCE
27
HD
HIT DICE
19d8
HP
HIT POINTS
144
DAMAGE
REDUCTION
EXPERIENCE
POINTS
 LEVEL ADJUSTMENT 
+0
 ECL 
19
190,000
-
178,912
=
11,088
LEVEL UP AT CURRENT TOTAL UNTIL NEXT LEVEL
PORTRAIT
SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+14
 =
11
+
2
+
1
+
0
+
0
+2 vs. spells and spell-like effects; additional +2 if enchantment
-------------------------------------------------
immune to all poison
REFLEX
(DEXTERITY)
+19
 =
11
+
7
+
1
+
0
+
0
WILL
(WISDOM)
+20
 =
11
+
8
+
1
+
0
+
0
ARMOR / PROTECTIVE ITEM  
TYPE AC BONUS MAX DEX BONUS MAX SPEED WEIGHT
   lbs.
CHECK PENALTY SPELL FAILURE   SPECIAL PROPERTIES
  
SHIELD / PROTECTIVE ITEM  
AC BONUS WEIGHT CHECK PENALTY SPELL FAILURE
   lbs.
  SPECIAL PROPERTIES
  
INITIATIVE
MODIFIER
+7
 =
7
+
0
BASE ATTACK
BONUS (BAB)
+14/+9/+4
  TOTAL DEX MODIFIER MISC MODIFIER
ATTACK MODE MODIFIERS   STR MODIFIER SIZE MODIFIER MISC MODIFIER TEMPORARY MODIFIER
MELEE
(GRAPPLE)
+16/+11/+6
 = BAB +
2
+
0
+
0
+
0
RANGED
+21/+16/+11
 = BAB +
7
+
0
+
0
+
0
DEX MODIFIER SIZE MODIFIER MISC MODIFIER TEMPORARY MODIFIER
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Unarmed Strike +22/+17/+12 2d10+2 19-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium B - 0 lbs.   w/ Weapon Finesse and Focus
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Flurry of Blows +22/+22/+22/+17/+12 2d10+2 19-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium B - 0 lbs.   w/ Weapon Finesse and Focus
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Unarmed Strike (Righteous Might) +21/+16/+11 4d8+4 19-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium B - 0 lbs.   +2 Natural AC (-1 size); +4 Str; +2 Con
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Kukri, MW +22/+17/+12 1d4+2 18-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium S - 2 lbs.   w/ Weapon Finesse; +1 Atk bonus for MW
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
  CLASS SKILL?
SKILLS                MAX RANKS 
22 / 11.0
 SKILL NAME  SKILL POINTS
84
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Appraise ♦ INT +0 = 0 + 0 + 0
  Balance ♦ DEX* +10 = 7 + 1 + 2
  Bluff ♦ CHA +1 = 1 + 0 + 0
  Climb ♦ STR* +5 = 2 + 3 + 0
  Concentration ♦ CON +20 = 2 + 18 + 0
  Craft (General) ♦ INT +0 = 0 + 0 + 0
  Decipher Script  INT ‒‒ = 0 + 0 + 0
  Diplomacy ♦ CHA +1 = 1 + 0 + 0
  Disable Device  INT ‒‒ = 0 + 0 + 0
  Disguise ♦ CHA +1 = 1 + 0 + 0
  Escape Artist ♦ DEX* +8 = 7 + 1 + 0
  Forgery ♦ INT +0 = 0 + 0 + 0
  Gather Information ♦ CHA +1 = 1 + 0 + 0
  Handle Animal  CHA ‒‒ = 1 + 0 + 0
  Heal ♦ WIS +14 = 8 + 6 + 0
  Hide ♦ DEX* +7 = 7 + 0 + 0
  Intimidate ♦ CHA +1 = 1 + 0 + 0
  Jump ♦ STR* +18 = 2 + 0 + 16
    Knowledge Skills:     
  - Arcana  INT ‒‒ = 0 + 0 + 0
  - History  INT +8 = 0 + 8 + 0
  - Religion  INT +14 = 0 + 14 + 0
  - The Planes  INT ‒‒ = 0 + 0 + 0
  Listen ♦ WIS +13 = 8 + 5 + 0
  Move Silently ♦ DEX* +7 = 7 + 0 + 0
  Open Lock  DEX ‒‒ = 7 + 0 + 0
  Perform (General) ♦ CHA +1 = 1 + 0 + 0
  Profession (None)  WIS ‒‒ = 8 + 0 + 0
  Ride ♦ DEX +7 = 7 + 0 + 0
  Search ♦ INT +0 = 0 + 0 + 0
  Sense Motive ♦ WIS +8 = 8 + 0 + 0
  Sleight of Hand  DEX* ‒‒ = 7 + 0 + 0
  Spellcraft  INT +12 = 0 + 12 + 0
  Spot ♦ WIS +15 = 8 + 7 + 0
  Survival ♦ WIS +8 = 8 + 0 + 0
  Swim ♦ STR** +2 = 2 + 0 + 0
  Tumble  DEX* +20 = 7 + 13 + 0
  Use Magic Device  CHA ‒‒ = 1 + 0 + 0
  Use Rope ♦ DEX +7 = 7 + 0 + 0
Skills marked with can be used untrained (no Ranks in skill required).
*  Armor check penalty, if any, applies.         **  –1 per 5 lbs. of gear.
SPECIAL ABILITIES
  DWARF RACIAL ABILITIES   MONK CLASS ABILITIES
  ◈ Darkvision 60' and Stonecunning   ◈ Flurry of Blows: +13/+13/+13/+8/+3
  ◈ Stability: Gains a +4 bonus on ability checks   ◈ Evasion and Improved Evasion
      made to resist being bull-rushed or tripped   ◈ Still Mind (+2 ST vs enchantment spells)
      when standing on the ground.   ◈ Ki Strike (Bypass DR - Magic, Lawful,
  ◈ +2 racial bonus on ST vs. poison       and Adamantine)
  ◈ +2 racial bonus on ST vs. spells and   ◈ Monk AC bonus (+3)
      spell-like effects   ◈ Purity of Body (immune to all diseases
  ◈ +1 attack roll against orcs and goblinoids       except for supernatural and magical)
  ◈ +4 dodge bonus to AC against monsters   ◈ Slow fall (90 ft)
      of the giant type   ◈ Wholeness of Body (heal self 38 hp / day)
  ◈ +2 racial bonus on Appraise and Craft   ◈ Diamond Body (immunity to all poisons)
      checks related to stone or metal items   ◈ Abundant Step (as Dimension Door spell)
           - 1x / day; Caster Level = 9 (one-half
  CLERIC CLASS ABILITIES           monk level, rounded down)
  ◈ Domains: Good and Strength   ◈ Diamond Soul (SR 29; monk level + 10)
        - Good Granted Power:   ◈ Empty Body (as Etherealness spell)
              Cast good spells as +1 caster level         - 19 rounds / day (monk level)
        - Strength Granted Power:   ◈ Quivering Palm
              Feat of Strength - 1x / day   ◈ Timeless Body (doesn't age)
              supernatural ability; enhancement   ◈ Tongue of the Sun and Moon (can speak
              bonus to Strength = 19 (cleric level)       with any living creature)
              Activating is a free action and lasts   
              one (1) round   
  ◈ Casts Cleric Spells   
        - Spontaneous Casting: Cure Spells   
  ◈ Turn Undead - 4x / day   
        - 1d20+3 (+1; +2) turn check; 2d6+20 HD   
          +2 synergy bonus on turn checks from   
          Knowledge (Religion) skill   
FEATS
  Close-Quarters Fighting (See Notes)
  Combat Reflexes *
  Dodge
  Improved Critical (Unarmed Strike)
  Improved Disarm *
  Improved Grapple *
  Improved Unarmed Strike *
  Power Attack
  Weapon Finesse
  Power Attack
  Stunning Fist
  Weapon Focus (Unarmed Strike)
  
      * Monk Bonus Feat
  
  
  
  
  
  
  
  
  
  
LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = 1 skill point
  Common and Dwarven
  
  
GEAR AND EQUIPMENT
   ITEM LOCATION WEIGHT    ITEM LOCATION WEIGHT
  Alchemist's Fire (flask) ! (1)* 0.0  War Pony - 0.0
  Bedroll ! (5)* 0.0  
  Flask of Holy Water (x4) ! (4)* 0.0  
  Iron Rations (3 Days) ! (3)* 0.0  
  Kukri (Masterwork) ! (2)* 0.0  
  Sack ! (0.5)* 0.0  
  Silk Rope - 50 ft. ! (5)* 0.0  
  Smokesticks (x3) !* 0.0  
  Waterskin ! (4)* 0.0    * Heward's Handy Haversack & 5.0
  Holy Symbol of Kord - Wooden & 0.0  
     Weapons 0.0
  SoS Rock ! 0.5  Armor 0.0
     Magic Items 0.0
     Coin / Valuables 0.0
   TOTAL WEIGHT CARRIED:   5.5 lbs.
Up to 66 lbs. 67 - 133 lbs. 134 - 200 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
200 lbs. 400 lbs. 1,000 lbs.
LIFT OVER HEAD
EQUALS MAX LOAD
LIFT OFF GROUND
2 x MAX LOAD
PUSH OR DRAG
5 x MAX LOAD
LOCATION KEY
BACKPACK ! HORSE *
BELT @ PACK +
POUCH # CHEST/TRUNK =
POCKET $ HOME ?
BOOT % WAGON [ ]
WORN & QUIVER ~
WEALTH / VALUABLES
COIN
0   pp 7,004   gp
0   sp 0   cp
GEMS
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
   
JEWELRY
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
ART OBJECTS / OTHER
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
  BACKGROUND
  Donnor was born into a large family, being the sixth child of six. Donnor was raised by a hard working father and a loving mother.

  His father, Lendreth, was a reputable tailor in the area he grew up in. Lendreth only became a tailor after retiring and settling down with his wife from a life of adventure. Lendreth’s father was a tailor before him but he never saw that as a suitable life until he met his wife and realized that a life of danger was one that would be his past. Following in his father’s footsteps, he applied his family’s trade. After a time, he served all as a tailor, to include the local Duke Ehyeh Leftwich III, the Duke of Tehn. Business was good for many years.

  Donnor, with his father always away working long hours, became very attached to his mother. At the age of 110, a young adult for a dwarf, Donnor lost his mother. Her death was made to look like an accident, but Donnor never believed that to be the case. He searched for clues for long years, never finding an answer. He became more and more reclusive and started to shut out his family. He would wander the outskirts of the Keep, wandering the small outlying villages, sometimes for days.

  One day he came across a traveler who was dressed in very modest clothing and sandals. The traveler asked if there was church of Kord in the Keep ahead. Donnor, who was still taking in the odd appearance of the traveler, ignored the question. The young man repeated his question, Donnor then answered that, yes, there were many churches in the area and one of them was Kord. After exchanging long looks, the traveler, Bartheus, asked Donnor if he would like to show him where the church was and maybe share an afternoon meal. Donnor quickly agreed, being so curious about the traveler. That meal was the first of many for these fast friends.

  Studying under the human, Bartheus, Donnor was an adept pupil. He quickly learned the art of hand-to-hand combat. The void that was left by his mother was quickly filled with a reverence for this new deity, Kord. A little over eighteen months later, Bartheus said it was time for him to move on. There was a great deal more of the world to see, and it was his duty to find and bring more followers to their God. Donnor understood this and knew he too would soon be ready to venture out into the world and do the same.

  NOTES
Close-Quarters Fighting -

  You gain an attack of opportunity whenever an enemy attempts to grapple you, even if the enemy has a feat or special ability that would normally bypass the attack.

  If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple feat or a special ability such as improved grab. If the enemy has such an ability, you may add the damage you deal as a bonus on your opposed check to resist being grappled. This feat does not give you extra attacks of opportunity during a round or allow you to make an attack of opportunity when you would be denied one for being surprised, helpless, or in a similar situation.


Fate Points: 5

  Fate Point can be spent at any time to immediately reroll the result of a d20 roll, but the character must accept the new result, even if it is lower than the previous one (unless the character spends another Fate Point to reroll this new result). Once spent, they are gone forever.

MAGIC ITEM RECORD SHEET
   
Periapt of Wisdom +6 DMG 263
   
Gloves of Dexterity +6 DMG 257
   
   
Cloak of Resistance +1 DMG 253
Bracers of Armor +3 DMG 250
Ring of Protection +3 DMG 232
   
Monk's Belt DMG 248
   
WEAPONS, SHIELDS, AND OTHER ITEMS
  Heward's Handy Haversack   Rod of Fury +2 (held)   
    Contents (Max Capacity = 80 lbs. in      
    main portion; 20 lbs. ea. in two sides):      
      - Potion of CLW (1st-Lvl)      
      - Potion of CMW (3rd-Lvl)      
      - Wand CLW (1st-Lvl; 15 charges)      
      - Wand CMW (3rd-Lvl; 7 charges)      
      - Figurine of Wonderous Power      
        (Bronze Griffon)      
      - 2 Scrolls of Contagion      
      - Scroll of Silence      
      - Scroll of Sound Burst